Siege Boost As with Trap Boost – once players start getting millions of troops, having a troop specialized in destroying 125k traps just isn’t that useful.
Traps have a big impact on the game for medium power bases, but once you get to millions of troops, 125k traps just don’t have a huge influence. Trap Boost Traps are affected by Troop boosts anyway so there is little need to focus on this.
There won’t be another chance to teleport states if you change your mind. You will only be able to jump states once more so be positive you want to move to a given state when you think your jumper is ready. Since you should first teleport to the state your main account is located in when starting your jumper account build (so that your main account can support your jumper account with resources). Note that your base must stay at headquarters level 5 until you teleport to your desired state, otherwise the beginner’s teleport will no longer function aside from being usable in your current state. You should also note that you can only jump states twice, since you only have two beginner’s teleports. It is quite commonplace in Game of War, but as there are many players that play both games, or formerly played Game of War, the practice has crossed over to Mobile Strike.
A jumper account is an account that is built up to headquarters level 5, including in terms of research, commander xp, and resources/gold in one state, then teleported to a brand new state in order to have a leg up on others that are beginning their accounts from scratch in that new state.